Written summation: Week 1, What is a Digital World?
A digital world can be described as the world in which internet and access to information is at the tips of our fingers. A digital world is where the technology is continually changing in order to make our lives stress-free and more efficient. Our role as teachers in this ever changing world is essential in creating active citizens and the personal development of the child (Howell, 2012).
This video highlights how rapidly our world has transformed into a digital one, and the impact it has had on a group of individuals. (Digital World relevance starts from 0:36 seconds to 1:04).
How can we create digital classrooms?
While technology is clearly becoming essential for many adults, more and more young Australians are also using and depending on technology in their everyday lives. For this reason teachers should unquestionably be active in creating classrooms that make use of similar technologies that are already being used by students. Prensky (2008) believes that the key to creating a digital learner is by getting information directly from the source i.e. the students. Receiving input by the students can help focus the teacher on what kind of technologies can be brought into the classroom. As each student learns differently, gaining insight into what will motivate and help the students learn is invaluable.
This TED talk (below) by Sir Ken Robinson (2006) argues that schools are stifling students’ creativity. I believe to some extent that this is true and as educators creating an environment where the students can flourish through the use of technology is very beneficial.
The importance of staying up to date with digital technologies
As previously mentioned the digital world we are living in is constantly changing, this means that as teachers we need to be staying up to date with digital technologies, especially the technologies that are being utilized within the classroom. Staying up to date with digital technologies includes refreshing skills i.e. understanding how to use iPad’s or the interactive white board; it also consists of doing research on new apps, games or other technologies that become newly created and can be incorporated within the classroom. However, when introducing a new app, game or technology device into the classroom, the teacher should have a clear goal for its use.
The Ministerial Council on Education, Employment, Training and Youth Affairs (MCEETYA) (2008) reinforce the importance of staying up to date with digital technologies:
In this digital age, young people need to be highly skilled in the use of ICT. While schools already employ these technologies in learning, there is a need to increase their effectiveness significantly over the next decade. (MCEETYA, 2008)
Cibis, P. (n.d). [Cover Image] Retrieved from https://www.google.com.au/search?q=digital+world&rlz=1C1FERN_enAU613AU613&espv=2&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjflZWyzLnTAhVItJQKHUfoAT8Q_AUIBigB&biw=1366&bih=638#imgrc=X4CHsytQp1lVOM:
Howell, J. (2012). Teaching with ICT: Digital Pedagogies for Collaboration and Creativity. South Melbourne, Australia: Oxford University Press
Ministerial Council on Education, Employment, Training and Youth Affairs (MCEETYA) (2008). Melbourne Declaration on Educational Goals for Young Australians. Carlton: Curriculum Corporation.
Prensky, M. (2008). The 21st-Century Digital Learner. Edutopia. Retrieved from http://www.edutopia.org/ikid-digital-learner-technology-200